I guess they have their reasons, plus their market isn't the entertainment area but nevertheless they do present themselves to the general sim population and should be well aware of the sort of probs dragging down their product. It's easy to see why XPlane11 has its advocates and surprising that Lockheed Martin haven't yet addressed. When I first migrated from FSX-SE to P3D v4 I was disappointed, moving those config sliders around really seemed to do very little to improve the FPS and smoothness, yeah there was the advantage of no more OOMs, and the general enhancements were also great, however smooth stutter free perfomance seemed to be a pipe dream. This is more of a difficult aspect to quantify and to do so I'll need to talk a bit about why and how I arrived at the tuning aspect. shop out of business) you might need to go to Anthony directly for updates. V2.30 (May 2017) includes support for P3D v4 and for installing the GTN (and others), nothing hard about it as it's installed via the Shift - 3 handbook (love that way he's presented the aircraft info and its configuration - perfect!)ĭepending where you bought the plane (i.e. Sure, happy to respond to your questions.įirst will be the GTN 750 in Ants Tecnam Sierra: My sim is nearly smooth, but I still get micro stutters and I'd really like to compare to someone else and see where I'm pushing my PC too far. Would you mind responding with your P3D.cfg settings listed in a spoiler (3rd button from the right and above the reply text box), please? TomatoShade Amiga Very smooth! Well done on getting that performance. PrecipIT (rain, contrails, dust, water, spray etc.) Noctua NH-D15 Elite Class Dual Tower CPU Cooler (exceptionaly quiet monster CPU cooler )ġ x Dell MultiSync MHL IPS monitor (U2417H - can sync down to 23 Hz) Ryzen 2700X overclocked to a base of 4.2 Ghz Tecnam Sierra from Ant Aeroplanes (I love this plane, practically A2A quality at a fraction of the price). Unfortunately no vegetation shadows as it pushes the GFX card beyond its limits (and I cannot afford a 2080Ti) Some direct hand customisation of P3D shaders.Ĭustomisation of the video driver use via Nvidia InspectorĪ custom Affinity Mask designed to remove all loads from core 1 except P3D's main thread, yet still allow P3D to use all cores of the CPU. The P3D GFX sliders are mostly at max (autogen draw distance is at medium). Extensive prepar3d.cfg changes to suit my style of flying.
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